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Autodesk stingray tutorial
Autodesk stingray tutorial













autodesk stingray tutorial

That company was acquired by Autodesk in 2014 and then finally released in 2015. The Stingray Engine started life as BitSquid by a company called FatShark. Today we are going to be looking at the Stingray Engine from Autodesk.Īs always, there is an HD video version of this review available here. This series combines an overview, review and getting started guide into a single document and hopefully let you evaluate in minutes instead of days if a game engine is the right fit for you. Visit our community forums to interact with other designers and game makers.Welcome to another episode in the ongoing Closer Look At game engine series.Explore and download other content directly from the Project Manager, the Gamedev portal, or Creative Market.Select Help > Getting started and watch the quick start videos.To get started, try any of the following:

autodesk stingray tutorial

Basic shadows and lighting are built-in by default, and animated assets continually move.

autodesk stingray tutorial

With Stingray, there's no waiting for your scene to render, the scene that you create is always alive.

autodesk stingray tutorial

With a little Lua scripting, or using the visual node-based Level Flow Editor, you can quickly create rules and logic that govern how your world operates, and what are the behaviors and properties that define the objects within it.Ĭlick Play to enter Test Level mode and start to walk through your experience, interacting with the objects you've created. Starting with a template or sample project, or creating your own project populated with assets built in other apps, Stingray lets you quickly build a world by dragging and dropping assets.















Autodesk stingray tutorial